Difficulty scaling: Difference between revisions
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→Special case 1: Castle Blights
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=== Special case 1: Castle Blights === | === Special case 1: Castle Blights === | ||
Castle blights have <code>IsRemainBoss</code> set to false in | Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see [[AIDef:AI/SiteBossSpearRoot]] for example), which sets flag 4. | ||
Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression. | Thus, blights that are fought in the Castle always have 800+3×400 = 2000 HP regardless of story progression. |