Help:Using mods: Difference between revisions

imported>BravelyPeculiar
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imported>BravelyPeculiar
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# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.)
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes:
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes:
<source>
<source>
[Definition]
[Definition]
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fsPriority = 100
fsPriority = 100
</source>
</source>
version must be set to 3 to work correctly. fsPriority determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an fsPriority entry specified default to 100.
<code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an <code>fsPriority</code> entry specified default to 100.
 
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running.