Help:Using mods: Difference between revisions
→Cemu Emulator
imported>BravelyPeculiar No edit summary |
imported>BravelyPeculiar |
||
Line 38: | Line 38: | ||
# Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | # Inside that folder, create a folder named <code>content</code>. Your mod files will go in here. (Mods will often include a <code>content</code> folder already to make things clear.) | ||
# Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes: | # Create a file named <code>rules.txt</code> next to the <code>content</code> folder (if the downloaded mod doesn't already include one). Inside it goes: | ||
<source> | <source> | ||
[Definition] | [Definition] | ||
Line 48: | Line 47: | ||
fsPriority = 100 | fsPriority = 100 | ||
</source> | </source> | ||
version must be set to 3 to work correctly. fsPriority determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an fsPriority entry specified default to 100. | <code>version</code> must be set to 3 to work correctly. <code>fsPriority</code> determines the order in which mods are prioritized - higher numbers prioritize that mod's files. Mods without an <code>fsPriority</code> entry specified default to 100. | ||
Once a mod has been added, simply enable it from Cemu's graphic pack menu to use it. Note that most mods should not be enabled or disabled while the game is running. |