AIDef:Query/CheckPlayerState: Difference between revisions

imported>Leoetlino
imported>Leoetlino
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! Value !! Description
! Value !! Description
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|0|| Naked<ref>SignalFlowchart</ref>
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|1||
|1||
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|2||
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|3|| "Ride on"<ref>SignalFlowchart</ref>
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|4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerOnGround SignalFlowchart]</ref>
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|5||
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|15|| Diving into water<ref>SignalFlowchart</ref>
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|16|| In battle<ref>SignalFlowchart</ref>
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|17|| isInWater
|17|| isInWater
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|18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref>
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|19|| isOnRaft
|19|| isOnRaft
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|20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref>
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|21|| "Damage" or "DamageShock" or "SlippingDown" {{check}}
|21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}})
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