AIDef:Action/AreaRoot: Difference between revisions
mention what WarpDestMapName/WarpDestPosName do
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If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones. | |||
== StaticInstParams == | == StaticInstParams == |