GameScene: Difference between revisions
→Stage generation
imported>Leoetlino (→Stage generation: finish overview of the stage generation process) |
imported>Leoetlino |
||
Line 349: | Line 349: | ||
**aoc2: IsLastPlayHardMode is updated. | **aoc2: IsLastPlayHardMode is updated. | ||
**GameScene::sNeedsOptionLoad is set to true. | **GameScene::sNeedsOptionLoad is set to true. | ||
=== Stage generation step 11 === | |||
* Step 0: init before stage gen (ステージ生成前の初期化処理) | |||
**Various flags are set (GameScene, BaseProcMgr, Awareness, EventMgr), in particular field 0x1d12a is set to true if <code>!isNewSave</code>. | |||
**Set initial position based on the stage binder. This may be overridden with a saved position or an event position later on. | |||
**GameSceneSubsys2, ActorSystem: set some flags | |||
**GameSceneSubsys14: Update current location name (game data flag: SaveLocationName). The flag is written to if the player is in a shrine or a Divine Beast. Otherwise, it's read. | |||
**PhysicsMemSys: set indoor flag if the stage binder type is Indoor (1) | |||
**aoc2: Set flag 0x1 (IsLastPlayHardMode) if the corresponding game data flag is set. This is what the rest of the game uses to determine if Master Mode is enabled. | |||
**Effect, Reaction, PhysicsMemSys, EventMgr | |||
**PlacementMgr, LODMgr, EventMgr, WorldMgr, Awareness, Effect, XLink, VFR | |||
**aocManager: set latest version played and HasAocVer{1,2,3} flags. | |||
**Terrain | |||
**Initialize the sound system and the UI manager | |||
**If the stage binder type is OpenWorld (0) or the map name is ActorViewer or the current stage is a debug map: | |||
***Create the HorseMgr instance, initialize it and create the horse actor. | |||
***Create the WolfLinkMgr instance and initialize it. | |||
***Create the MotorcycleMgr instance and initialize it. | |||
**GameSceneSubsys5, GameSceneSubsys4: ? {{check}} | |||
**If a flag is set (GameScene @ 0x6e5), SaveSystem::startLoad is called. | |||
**TipsMgr: Initialize the TipsSystemActor. | |||
=== Stage generation step 12 === | |||
=== Stage generation final step === | |||
== References == | == References == |