imported>Leoetlino |
imported>Leoetlino |
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| <onlyinclude>
| | #REDIRECT [[ActorTemplate]] |
| {{Resloc|type=directory|path=Actor/ActorTemplate.byml|locations=[[Bootup.pack]]/Actor}}
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| '''ActorTemplate''' configures the game's actor profiles.
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| </onlyinclude>
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| == Contents ==
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| The root structure is a dictionary. Each entry has the actor profile name as the key and a config dict as the value:
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| {|class="wikitable"
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| ! Key !! Type !! Description
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| |-
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| | attdefpriority || str || Attention default priority {{check}} (optional in some cases)
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| |-
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| | attpriority || array of strings || Attention priorities {{check}} (optional in some cases)
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| |-
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| | class || str || Name of the C++ actor class
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| |-
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| | priority || str || Actor priority (when should this actor's jobs run?)<br>Valid values: PlayerBefore, Player, PlayerAfter, AllAfter
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| |}
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| [[Category: Content (BotW)]]
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