Project:Help wanted: Difference between revisions
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→Havok packfiles and structures
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Nintendo uses Havok binary packfiles for all Havok resources. Thus, it is difficult to manipulate physics files. | Nintendo uses Havok binary packfiles for all Havok resources. Thus, it is difficult to manipulate physics files. | ||
Fortunately the Havok library relies on reflection data to load resources. This makes it possible to parse the binaries and reconstruct a human readable representation with ''every single field name and even enum definitions''. Reflection information has been [https://github.com/leoetlino/botw-re-notes/blob/master/tools/havok_reflection_info.json dumped for the Switch version]. | |||
The following tasks remain to be done: | The following tasks remain to be done: |