ActorInfo.product.sbyml: Difference between revisions
no edit summary
imported>Leoetlino (Created page with "{{stub}} {{NoRstb}} <onlyinclude>{{Resloc|path=Actor/ActorInfo.product.byml}}</onlyinclude> Category: Content (BotW)") |
imported>Leoetlino No edit summary |
||
Line 1: | Line 1: | ||
{{NoRstb}} | {{NoRstb}} | ||
<onlyinclude>{{Resloc|path=Actor/ActorInfo.product.byml}}</onlyinclude> | <onlyinclude> | ||
{{Resloc|path=Actor/ActorInfo.product.byml}} | |||
'''ActorInfo''' contains general information about all actors. It is queried when constructing actors and to access actor data efficiently without having to load actors. | |||
ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from [[ActorParam]] files (which can be found in the game [[content]]) and other source-only files. | |||
</onlyinclude> | |||
== Contents == | |||
=== Actors === | |||
'''Actors''' is an array of dictionaries. | |||
Each actor has its own entry in this array, which must have the following properties: | |||
{|class="wikitable" | |||
! Key !! Type !! Description | |||
|- | |||
| bugMask || int || ? | |||
|- | |||
| instSize || int || Size of the heap that will be allocated for an actor instance | |||
|- | |||
| name || str || Actor name | |||
|- | |||
| profile || str || Profile name (see [[ActorTemplate.byml]]) | |||
|- | |||
| sortKey || int || ? | |||
|- | |||
| tags || dict || A dictionary with entries of the form (key=tag%08x, value=crc32_hash) where %08x is the hex representation of the CRC32 hash of the tag name. The value is an unsigned int if it is greater than 0x80000000 and a regular int otherwise. | |||
|- | |||
| yLimitAlgorithm || str || See [[ActorParam/LifeCondition]]. This might not be a required entry. {{check}} | |||
|} | |||
=== Hashes === | |||
'''Hashes''' is an array of CRC32 hashes of actor names. | |||
This array '''''must''''' be sorted because [[ActorInfoData]] performs a binary search on this array to find actor entries efficiently. As a direct consequence the actor array must be sorted according to the CRC32 hashes of the actor names. | |||
Similar to tag values, each number is stored as an unsigned int if it is greater than 0x80000000 and as a signed int otherwise. | |||
[[Category: Content (BotW)]] | [[Category: Content (BotW)]] |