Help:Setting up tools: Difference between revisions

imported>CEObrainz
m (→‎BFRES: added link to Auto MipMap Removal tool)
imported>BravelyPeculiar
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=== BFRES ===
=== BFRES ===
[[BFRES]] files contain the game's animations, models and textures. Tutorials on how to edit these for Wii U can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials].
[[BFRES]] files contain the game's animations, models and textures. The format is different on and on Switch and Wii U. These can be edited on Switch and Wii U using [https://github.com/KillzXGaming/Switch-Toolbox Switch Toolbox] (this tool is still under active development and receives very frequent updates, so expect some bugs in some features). Tutorials on another, older method of editing these for (Wii U only) can be found in [https://drive.google.com/drive/folders/1Z1_A3w0VvPHp22H_Yh_dSdzI5hr4OAv9 Fooni's Tutorials].
* <code>.sbfres</code> files contain models.
* <code>.sbfres</code> files contain models.
* <code>.Tex1.sbfres</code> files contain textures (Wii U).
* <code>.Tex1.sbfres</code> files contain textures (Wii U).
* <code>.Tex2.sbfres</code> files contain mipmaps for textures (Wii U). Since we can't edit these on Wii U yet, they need to be disabled with [https://github.com/CEObrainz/Botw-AutoMipping Auto MipMap removal].
* <code>.Tex2.sbfres</code> files contain mipmaps for textures (Wii U). They can be edited with Switch Toolbox (when editing a Tex1 manually, it automatically edits any Tex2 in the same folder with the same filename). Alternatively, they can be disabled with [https://github.com/CEObrainz/Botw-AutoMipping Auto MipMap removal] (has the side effect of making the textures take a moment to load correctly).
* <code>.Tex.sbfres</code> files contain both textures and mipmaps (Switch). Unlike on Wii U, mipmaps don't cause any problems here.
* <code>.Tex.sbfres</code> files contain both textures and mipmaps (Switch). Unlike on Wii U, mipmaps don't cause any problems here.