Bgparamlist: Difference between revisions

Documented some Bow fields
imported>Halgorithm
(Documented various fields)
imported>Halgorithm
(Documented some Bow fields)
Line 1,551: Line 1,551:
|QuiverName
|QuiverName
|str32
|str32
| -
|Actor name to display for the quiver. The only actor ever used in the base game is Weapon_Quiver_001.
|
|
|-
|-
|ArrowName
|ArrowName
|str32
|str32
| -
|Actor name to use for bows that fire special arrows, e.g. BrightArrow (for the Bow of Light)
|
|
|-
|-
Line 1,611: Line 1,611:
|IsLongRange
|IsLongRange
|bool
|bool
| -
|If true, the camera will zoom in further while the aiming crosshair is onscreen.
|False
|False
|-
|-
Line 1,641: Line 1,641:
|ArrowGravity
|ArrowGravity
|float
|float
| -
|The acceleration arrows experience after their initial straight-line flight duration. Positive values make arrows accelerate upward. Unknown if arrows will actually despawn after traveling high enough. {{Check}}
| -9.8
| -9.8
|-
|-
Line 1,716: Line 1,716:
|ArrowChargeRate
|ArrowChargeRate
|float
|float
| -
|Multiplier affecting how quickly Link charges a shot after he has fully lifted his bow. Higher values charge shots more quickly.
|1.0
|1.0
|-
|-
|ArrowReloadRate
|ArrowReloadRate
|float
|float
| -
|Multiplier affecting the cooldown duration between firing arrows, which cannot be cancelled even if a different bow is equipped. Higher values ''increase'' the cooldown duration.
|1.0
|1.0
|-
|-
Anonymous user