Map unit: Difference between revisions

m
no edit summary
imported>Leoetlino
(Created page with "{{Stub|what=Complete the contents section, the link system, mention static vs dynamic (and possibly other things)}} == Contents == === <code>LocationPosX</code> === === <co...")
 
imported>Leoetlino
mNo edit summary
Line 18: Line 18:
In ''Breath of the Wild'', map units are stored in a binary format and given the [[mubin]] file extension.
In ''Breath of the Wild'', map units are stored in a binary format and given the [[mubin]] file extension.


Source map units have muunt<ref>The executable has functions that can load non-binary map units with the following path: <code>Map/Project/%s/Data/%s/%s.muunt</code> (in what appears to be development code)</ref> as their file extension and use strings for map object IDs such as <code>F-5_challenge.muunt/obj760</code> instead of CRC32 hashes of the IDs in map unit binaries.
Source map units have muunt<ref>The executable has remnant of functions that can load map units with the following path: <code>Map/Project/%s/Data/%s/%s.muunt</code> (in what appears to be development code)</ref> as their file extension and use strings for map object IDs such as <code>F-5_challenge.muunt/obj760</code> instead of CRC32 hashes of the IDs in map unit binaries.
[[Category:Internals]]
[[Category:Internals]]
Anonymous user