Help:Tools/UKMM: Difference between revisions

→‎FAQ: Why can't UKMM always detect dump paths?
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(→‎FAQ: Why can't UKMM always detect dump paths?)
 
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===Why aren't all BNPs compatible?===
===Why aren't all BNPs compatible?===
Some BNPs were made for BCML by directly editing log files, or by adding files to a game dump before generating the BNPs. Neither of these things were ever supported for BCML, and only worked by accident. Work is in progress to fix this in UKMM, but until then, certain BNPs cannot be installed with UKMM. If the mod has a regular graphic pack or loose file version, install that instead. Otherwise, bug the mod author about making their mods correctly.
Some BNPs were made for BCML by directly editing log files, or by adding files to a game dump before generating the BNPs. Neither of these things were ever supported for BCML, and only worked by accident. Work is in progress to fix this in UKMM, but until then, certain BNPs cannot be installed with UKMM. If the mod has a regular graphic pack or loose file version, install that instead. Otherwise, bug the mod author about making their mods correctly.
===Why can't UKMM detect my dump paths for consoles/Yuzu/Ryujinx?===
When you dump your game files to your PC, they go wherever you put them. There's no single location for it, so UKMM can't find it unless it scours the entirety of your computer (which would take forever and still probably not work).
Yuzu and Ryujinx don't use loose files to play the game, like Cemu does. They use XCI, NSP, or whatever other format, and UKMM can't read those, because there is no library for it. So UKMM could scan your Yuzu/Ryujinx settings for where your game/update/dlc archives are, but it wouldn't be able to do anything with them.


===Why is UKMM so hard to use?===
===Why is UKMM so hard to use?===
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