Bgparamlist: Difference between revisions

m
Cleanup
m (SpHit, Armor, Bow , Thrown additions)
m (Cleanup)
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|SpHitRatio
|SpHitRatio
|float
|float
|Multiplies damage against any Actor listed in SpHitActor or posessing SpHitTag. Damage is only multiplied once, even if the actor matches multiple criteria. Affected Actor can further modify the damage through SpAffectRatio and SpAffectDamage DamageParams.
|Multiplies attack power against any Actor listed in SpHitActor or possessing a SpHitTag. Attack power is only multiplied once, even if the Actor matches multiple criteria. Affected Actor can further modify the damage through SpAffectRatio and SpAffectDamage DamageParams.
|2.0
|2.0
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|-
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|WeaponSubType
|WeaponSubType
|str32
|str32
|A weapon's sub-type. Known valid base game sub-types are: 0(default), Rod, Boomerang, MasterSword(used by Master Sword and One Hit Obliterator). Seems to affect enemy AI when using the weapons.{{Check}}Effect on player not fully understood.{{Check}}
|A weapon's sub-type. Only currently-known purpose is for control routing in [[Bas|.bas files]], for both player and enemies. May also affect enemy [[Baiprog|AI behavior]].{{Check}}
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|WeaponSubType
|WeaponSubType
|str32
|str32
|Weapon sub-type. Known valid base game subtypes are: 0(default), Boomerang, Fan(used by Korok Leaf, changes Link's charged attack animation from a spin to a charged vertical attack), Katana(changes Link's charged attack animation to a charged horizontal swipe).
|Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]]. The following values affect only LargeSword's in vanilla, due to there being a weapon Profile check prior to the WeaponSubType check: Fan (changes Link's charged attack animation to a charged vertical attack), Katana (changes Link's charged attack animation to a charged horizontal swipe).
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|WeaponSubType
|WeaponSubType
|str32
|str32
|Weapon sub-type. Only known valid base game sub-type is 0 (default).
|Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]].
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|WeaponSubType
|WeaponSubType
|str32
|str32
|Weapon sub-type. Only known valid base game sub-type is 0 (default).
|Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]].
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|RapidFireInterval
|RapidFireInterval
|int
|int
|Amount of delay between each shot fired in a rapidfire shot. Effectively limits RapidFireNum, as higher RapidFireInterval settings prevent extra arrows from spawning. E.g: RapidfireNum 5 at RapidFireInterval 1 spawns 5 arrows, but RapidFireNUm at RapidFireInterval 2 spawns only 4 arrows. Needs further investigation.{{Check}}
|Amount of delay between each shot fired in a rapidfire shot. Effectively limits RapidFireNum, as higher RapidFireInterval settings prevent extra arrows from spawning. E.g: RapidfireNum 5 at RapidFireInterval 1 spawns 5 arrows, but RapidFireNum 5 at RapidFireInterval 2 spawns only 4 arrows. Needs further investigation.{{Check}}
|0
|0
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|-
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|WeaponSubType
|WeaponSubType
|str32
|str32
|Weapon sub-type. Only known valid base game sub-type is 0 (default).
|Weapon sub-type. See [[Bgparamlist#SmallSword|SmallSword's WeaponSubType]].
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|EnableCompBonus
|EnableCompBonus
|bool
|bool
|Enables the set bonus of the specified armor series.
|Enables the set bonus of the specified armor series if all equipped armor have the same SeriesType and this parameter set to True.
|False
|False
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|-
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