Map unit: Difference between revisions

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Some clarification for Pulse Linktags. (Footnote)
m (Some clarification for Pulse Linktags. (Footnote))
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Count LinkTags are used to increment a GameData flag every time the link tag itself is signalled.
Count LinkTags are used to increment a GameData flag every time the link tag itself is signalled.


Pulse LinkTags continuously emit a basic signal with a configurable signal duration (PulseLength).
Pulse LinkTags continuously emit a basic signal with a configurable signal duration (PulseLength)<ref>This appears to require a BasicSig input and does not repeat automatically. In order to get this behavior, fire it with a SwitchTimer.</ref>.


None LinkTags have no effect. They are only used to put different map unit objects into the same placement generation group.
None LinkTags have no effect. They are only used to put different map unit objects into the same placement generation group.
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