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(Created page with "* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 S...") |
(Created page with "* 盾跳後盾牌觸地時也會扣一次上述的耐用度。") |
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* ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 ShieldRideHitBaseDamage (盾滑基礎損失)則是1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>。前者的意思是每 120 幀(現實四秒)扣耐用度 <code>RideBreakRatio * 1</code> 這麼多點。 | * ShieldRideBaseFrame (盾滑基礎幀數)是 120<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L26</ref>,而 ShieldRideHitBaseDamage (盾滑基礎損失)則是1<ref>https://github.com/leoetlino/botw/blob/v1.6.0/Actor/GeneralParamList/GlobalParameter.gparamlist.yml#L27</ref>。前者的意思是每 120 幀(現實四秒)扣耐用度 <code>RideBreakRatio * 1</code> 這麼多點。 | ||
* | * 盾跳後盾牌觸地時也會扣一次上述的耐用度。 | ||
Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage. | Since the timer is tied to the shield instance, switching to another shield will reset the timer and doing so lets the player avoid taking any surf damage. |