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(fix typo) |
(link to actor tag) |
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Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied: | Whenever an enemy dies, the game increments a flag 'Defeated_{SameGroupActorName}_Num' if all of the following conditions are satisfied: | ||
* The current kill count is < 10. | * The current kill count is < 10. | ||
* The actor does not have the NotCountDefeatedNum | * The actor does not have the NotCountDefeatedNum [[actor tag]]. | ||
* '''For Monk Maz Koshia''': 'Defeated_Priest_Boss_Normal_Num' is 0. | * '''For Monk Maz Koshia''': 'Defeated_Priest_Boss_Normal_Num' is 0. | ||
* '''For Dark Beast Ganon''': It is the first time the boss is beaten. (Ganon's Defeated flag has 1 as the maximum value.) | * '''For Dark Beast Ganon''': It is the first time the boss is beaten. (Ganon's Defeated flag has 1 as the maximum value.) |