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Difficulty scaling/367/zh
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Revision as of 12:39, 11 May 2020 by
Leoetlino
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(Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
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有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」。這樣設計師就可以在後期微調「原始」轉化到「武器」的匯率;「敵人」亦同。