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Difficulty scaling/366/zh
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Revision as of 12:39, 11 May 2020 by
Leoetlino
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(Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
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遊戲到目前為止都只用殺敵數
Defeated_%s_Num
來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西來計算經驗值。