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Difficulty scaling/347/zh
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Revision as of 12:33, 11 May 2020 by
Leoetlino
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(Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)")
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SharpWeaponJudgeType
這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)