No death damage

Revision as of 00:59, 12 January 2020 by imported>Leoetlino (Created page with "'''No death damage''' is the maximum damage that Link can take without dying even when he would normally not survive. This is used to implement '''one-hit kill protection'''....")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

No death damage is the maximum damage that Link can take without dying even when he would normally not survive. This is used to implement one-hit kill protection.

Calculation

The no death damage value is calculated as follows:

NoDeathDamageBase + floor(PlayerMaxLife × NoDeathDamageAdd) / 4

where NoDeathDamageBase and NoDeathDamageAdd are parameters in Link's bgparamlist. In 1.5.0, those values are 20 (= 5 hearts) and 4 (= 1 heart) respectively.