Havok
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.
On September 14, 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc.[1] In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. On October 2, 2015, Microsoft announced it had acquired Havok.[2]
Products
The Havok middleware suite consists of the following modules:[3]
- Havok Physics: It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and NVIDIA GPUs for physics simulations;[4] however, the goal of GPU acceleration did not materialize until several years later.[5]
- Havok AI: In 2009, Havok released Havok AI, which provides advanced pathfinding capabilities for games. Havok AI provides navigation mesh generation, pathfinding and path following for video game environments.
- Havok Cloth: Released in 2008, Havok Cloth deals with efficient simulation of character garments and soft body dynamics.
- Havok Destruction: Also released in 2008, Havok Destruction provides tools for creation of destructible and deformable rigid body environments.
- Havok Animation Studio (discontinued): Havok Animation Studio is formally known as Havok Behavior and Havok Animation. Havok Behavior is a runtime SDK for controlling game character animation at a high level using finite state machines. Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics.
- Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio.
- Havok Vision Engine (discontinued): On August 8, 2011, Havok announced their acquisition of German game engine development company Trinigy and their Vision Engine and toolset.
Usage
This section needs expansion. You can help by adding to it. |
Breath of the Wild uses the Havok Physics, Havok AI and Havok Cloth.
Extension | Product | Description | Locations |
---|---|---|---|
hknm2 | Havok AI | Navigation meshes (used by AI for path finding) | NavMesh/
|
hkrb | Havok Physics | Rigid body physics | |
hkcl | Havok Cloth | Cloth physics | Physics/Cloth/
|
hkrg | Havok Physics | Rag doll physics | Physics/Ragdoll/
|
hksc | Havok Physics | Static compound physics | Physics/StaticCompound/
|
hktmrb | Havok Physics | Terrain mesh rigid body physics | Physics/TeraMeshRigidBody/
|
File Types
hknm2
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hkrb
This section is empty. You can help by adding to it. |
hkcl
This section is empty. You can help by adding to it. |
hkrg
This section is empty. You can help by adding to it. |
hksc
This section is empty. You can help by adding to it. |
hktmrb
This section is empty. You can help by adding to it. |
Havok File Specification
Note that this specification only applies to version 2014.2.0-r1
Header
Offset (h) | Size | Data Type | Description |
---|---|---|---|
0x00
|
8 | Bytes | Havok file signature (magic) 57 E0 E0 57 10 C0 C0 10
|
0x08
|
4 | Unsigned Int | Unknown 00 |
0x0c
|
4 | Unsigned Int | Unknown 01 |
0x10
|
1 | Byte | Unknown 02 |
0x11
|
1 | Byte | Unknown 03 |
0x12
|
1 | Byte | Unknown 04 |
0x13
|
1 | Byte | Unknown 05 |
0x14
|
4 | Unsigned Int | Unknown 06 |
0x18
|
4 | Unsigned Int | Unknown 07 |
0x1c
|
4 | Unsigned Int | Unknown 08 |
0x20
|
4 | Unsigned Int | Unknown 09 |
0x24
|
4 | Unsigned Int | Unknown 10 |
0x28
|
16 | String | Havok version hk_2014.2.0-r1 for BotW files
|