AIDef:AI/NavMoveTarget
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ReachTargetArea | Float | ||
RepathTime | Float | ||
WeaponIdx | Int | ||
TooFarDist | Float | ||
UseCharacterRadius | Bool | ||
VibrateCheckTime | Int | ||
RotVibrateCheckTime | Int | ||
IsLastLineReachCheck | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
ジャンプ | |
直進 | |
移動 | |
見まわす |
Derived definitions
移動 (Stal_Bokoblin_Junior_Body, 隠れ遠隔戦闘)
Name | Value |
---|---|
ReachTargetArea | 0.8 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Stal_Bokoblin_Junior_Body, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Stal_Bokoblin_Junior_Body, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Stal_Bokoblin_Junior_Body, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Stal_Bokoblin_Junior_Body, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Stal_Bokoblin_Junior_Body, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Stal_Bokoblin_Junior_Body, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Stal_Bokoblin_Junior_Body, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
子0 (Stal_Bokoblin_Junior_Body, ステップ_0)
Name | Value |
---|---|
ReachTargetArea | 1.4 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
持たれパーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
Name | Value |
---|---|
ReachTargetArea | 2.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Stal_Bokoblin_Junior_Body, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Stal_Bokoblin_Junior_Body, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 15 |
RotVibrateCheckTime | 5 |
IsLastLineReachCheck | True |
先行動 (Stal_Bokoblin_Junior_Body, 活動者有)
Name | Value |
---|---|
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Stal_Bokoblin_Junior_Body, 生存者有)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Bokoblin_Junior_Body, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Bokoblin_Junior_Body, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Stal_Bokoblin_Junior_Body, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Stal_Bokoblin_Junior_Body, 発見)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Stal_Bokoblin_Junior_Body, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常パーツ追跡 (Stal_Bokoblin_Junior_Body, 頭部無し)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
馬未発見 (Stal_Bokoblin_Junior_Body, 行動_0)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
避ける (Stal_Bokoblin_Junior_Body, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Stal_Bokoblin_Junior_Body, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Stal_Bokoblin_Junior_Body, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Octarock_Forest, 地上近づき)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動中仲間発見 (Octarock_Forest, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Enemy_Golem_Fire_R, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Enemy_Golem_Fire_R, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Enemy_Golem_Fire_R, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Enemy_Golem_Fire_R, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge_Lizalfos, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge_Lizalfos, 気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge_Lizalfos, 諦め)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Bokoblin_Red, 隠れ遠隔戦闘)
Name | Value |
---|---|
ReachTargetArea | 0.8 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Bokoblin_Red, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Bokoblin_Red, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Bokoblin_Red, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Bokoblin_Red, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Bokoblin_Red, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Bokoblin_Red, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Bokoblin_Red, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Bokoblin_Red, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Bokoblin_Red, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Bokoblin_Red, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Bokoblin_Red, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
子0 (Bokoblin_Red, ステップ_0)
Name | Value |
---|---|
ReachTargetArea | 1.4 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Bokoblin_Red, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Bokoblin_Red, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 15 |
RotVibrateCheckTime | 5 |
IsLastLineReachCheck | True |
先行動 (Bokoblin_Red, 先行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Red, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Red, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Red, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Bokoblin_Red, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Bokoblin_Red, 発見)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Red, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Red, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Red, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
馬未発見 (Bokoblin_Red, 行動_0)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Red, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Red, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Red, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Assassin_Middle_Azito, 諦め)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Assassin_Middle_Azito, 不審物排除後)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Assassin_Middle_Azito, 禁止)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Assassin_Middle_Azito, 追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
中行動 (Assassin_Middle_Azito, 好物発見)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | 30 |
IsLastLineReachCheck | False |
中行動 (Assassin_Middle_Azito, 不審物発見)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | 30 |
RotVibrateCheckTime | 30 |
IsLastLineReachCheck | False |
追跡 (Assassin_Middle_Azito, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Assassin_Middle_Azito, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Assassin_Middle_Quest, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (Wizzrobe, 諦め)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lynel_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
下半身 (Lynel_Senior, 弓戦闘開始移動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lynel_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Lynel_Senior, 興味失い帰還)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lynel_Senior, 下半身弓戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lynel_Senior, 近距離諦め帰還)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lynel_Senior, 近接攻撃戦闘開始接近)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lynel_Senior, 弓装備)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Golem_Senior, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Fire, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos_Fire, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos_Fire, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Fire, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Fire, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Fire, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Fire, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Fire, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Fire, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Fire, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Fire, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Fire, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Fire, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, ブレス攻撃)
Name | Value |
---|---|
ReachTargetArea | 8.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Fire, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Fire, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Fire, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Fire, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Fire, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Fire, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
中行動 (Priest_Boss_Normal, バナナモード_0)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | 30 |
IsLastLineReachCheck | False |
遠方追跡 (Golem_Little, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Little, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Golem_Little, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Bokoblin_Senior, 隠れ遠隔戦闘)
Name | Value |
---|---|
ReachTargetArea | 0.8 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Bokoblin_Senior, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Bokoblin_Senior, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Bokoblin_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Bokoblin_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Bokoblin_Senior, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Bokoblin_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Bokoblin_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Bokoblin_Senior, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Bokoblin_Senior, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Bokoblin_Senior, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Bokoblin_Senior, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
子0 (Bokoblin_Senior, ステップ_0)
Name | Value |
---|---|
ReachTargetArea | 1.4 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Bokoblin_Senior, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Bokoblin_Senior, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 15 |
RotVibrateCheckTime | 5 |
IsLastLineReachCheck | True |
先行動 (Bokoblin_Senior, 先行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Senior, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Senior, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Senior, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Bokoblin_Senior, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Bokoblin_Senior, 発見)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Senior, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Senior, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Senior, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
馬未発見 (Bokoblin_Senior, 行動_0)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Senior, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Senior, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Senior, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Bokoblin_Rapid, 隠れ遠隔戦闘)
Name | Value |
---|---|
ReachTargetArea | 0.8 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 1000.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Bokoblin_Rapid, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Bokoblin_Rapid, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Bokoblin_Rapid, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Bokoblin_Rapid, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
帰還 (Bokoblin_Rapid, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Bokoblin_Rapid, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Bokoblin_Rapid, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Bokoblin_Rapid, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Bokoblin_Rapid, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Bokoblin_Rapid, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Bokoblin_Rapid, 定員オーバー接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
子0 (Bokoblin_Rapid, ステップ_0)
Name | Value |
---|---|
ReachTargetArea | 1.4 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Bokoblin_Rapid, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Bokoblin_Rapid, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 15 |
RotVibrateCheckTime | 5 |
IsLastLineReachCheck | True |
先行動 (Bokoblin_Rapid, 先行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Rapid, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Rapid, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Bokoblin_Rapid, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Bokoblin_Rapid, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Bokoblin_Rapid, 発見)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Rapid, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Rapid, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Bokoblin_Rapid, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
馬未発見 (Bokoblin_Rapid, 行動_0)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 600.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Rapid, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Rapid, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 4.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Bokoblin_Rapid, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Electric, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos_Electric, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos_Electric, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Electric, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Electric, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Electric, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Electric, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Electric, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Electric, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Electric, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Electric, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Lizalfos_Electric, 湧出)
Name | Value |
---|---|
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Electric, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Electric, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Electric, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Electric, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Electric, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Electric, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Electric, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Electric, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Electric, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Senior, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Senior, 素手追撃ち)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Senior, 速攻)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Senior, 追撃ち攻撃)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Senior, 武器速攻)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
移動 (Moriblin_Senior, 右手運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Moriblin_Senior, 左手運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Moriblin_Senior, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Moriblin_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Moriblin_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Moriblin_Senior, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Moriblin_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Moriblin_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Moriblin_Senior, 諦め)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
子0 (Moriblin_Senior, ステップ)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
接近 (Moriblin_Senior, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Moriblin_Senior, 定員オーバー)
Name | Value |
---|---|
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Moriblin_Senior, 騙され)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Moriblin_Senior, 先行動_1)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Senior, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Senior, 素手戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Senior, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Senior, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Moriblin_Senior, 遠隔武器)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Moriblin_Senior, 発見)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Moriblin_Senior, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Moriblin_Senior, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Moriblin_Senior, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Moriblin_Senior, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Moriblin_Senior, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Moriblin_Senior, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
中行動 (Priest_Boss_ShadowClone_Real, バナナモード_0)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | 30 |
IsLastLineReachCheck | False |
遠方追跡 (Golem_Middle, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Middle, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Middle, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Middle, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Golem_Middle, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近づき (Sandworm, 戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
攻撃反応 (Sandworm, 通常)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
子1 (Sandworm, プレイヤ発見移動)
Name | Value |
---|---|
ReachTargetArea | 30.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lynel_Middle, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
下半身 (Lynel_Middle, 弓戦闘開始移動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lynel_Middle, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Lynel_Middle, 興味失い帰還)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lynel_Middle, 下半身弓戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lynel_Middle, 近距離諦め帰還)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lynel_Middle, 近接攻撃戦闘開始接近)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lynel_Middle, 弓装備)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Assassin_Middle_Azito_DLC, 諦め)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Assassin_Middle_Azito_DLC, 不審物排除後)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Assassin_Middle_Azito_DLC, 禁止)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Assassin_Middle_Azito_DLC, 追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
中行動 (Assassin_Middle_Azito_DLC, 好物発見)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | 30 |
IsLastLineReachCheck | False |
中行動 (Assassin_Middle_Azito_DLC, 不審物発見)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | 30 |
RotVibrateCheckTime | 30 |
IsLastLineReachCheck | False |
追跡 (Assassin_Middle_Azito_DLC, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Assassin_Middle_Azito_DLC, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Guardian_Mini_DetachLineBeam, 行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
気づき (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
気づき (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
気づき (Guardian_Mini_DetachLineBeam, 装備非所持プレイヤー追跡)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
近場追跡 (Guardian_Mini_DetachLineBeam, 行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Guardian_Mini_DetachLineBeam, 変形後)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Guardian_Mini_DetachLineBeam, 右腕防御戦闘)
Name | Value |
---|---|
ReachTargetArea | 0.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
戦闘歩行 (Guardian_Mini_DetachLineBeam, 左腕防御戦闘)
Name | Value |
---|---|
ReachTargetArea | 0.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
戦闘歩行 (Guardian_Mini_DetachLineBeam, 戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 0.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
戦闘歩行 (Guardian_Mini_DetachLineBeam, 装備非装備戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 0.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | False |
変形前 (Guardian_Mini_DetachLineBeam, 行動)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (Keese, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (Keese, 気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (Keese, 諦め)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近づき (Enemy_SandwormR, 戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
攻撃反応 (Enemy_SandwormR, 通常)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
子1 (Enemy_SandwormR, プレイヤ発見移動)
Name | Value |
---|---|
ReachTargetArea | 30.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Bone, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos_Bone, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos_Bone, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Bone, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Bone, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Bone, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Bone, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Bone, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Bone, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Bone, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Bone, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lizalfos_Bone, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 2.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
持たれパーツ追跡 (Lizalfos_Bone, 頭部無し)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Bone, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Bone, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lizalfos_Bone, 活動者有)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lizalfos_Bone, 生存者有)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Bone, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Bone, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Bone, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Bone, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常パーツ追跡 (Lizalfos_Bone, 頭部無し)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Bone, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Bone, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Bone, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Blue, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Blue, 素手追撃ち)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Blue, 速攻)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Blue, 追撃ち攻撃)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Moriblin_Blue, 武器速攻)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
移動 (Moriblin_Blue, 右手運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Moriblin_Blue, 左手運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Moriblin_Blue, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Moriblin_Blue, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Moriblin_Blue, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Moriblin_Blue, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Moriblin_Blue, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Moriblin_Blue, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Moriblin_Blue, 諦め)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
子0 (Moriblin_Blue, ステップ)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
接近 (Moriblin_Blue, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Moriblin_Blue, 定員オーバー)
Name | Value |
---|---|
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Moriblin_Blue, 騙され)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Moriblin_Blue, 先行動_1)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Blue, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Blue, 素手戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Blue, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Moriblin_Blue, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Moriblin_Blue, 遠隔武器)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Moriblin_Blue, 発見)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Moriblin_Blue, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Moriblin_Blue, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Moriblin_Blue, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Moriblin_Blue, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Moriblin_Blue, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Moriblin_Blue, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Stal_Moriblin_Bone, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Stal_Moriblin_Bone, 素手追撃ち)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Stal_Moriblin_Bone, 速攻)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Stal_Moriblin_Bone, 追撃ち攻撃)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
ステップ (Stal_Moriblin_Bone, 武器速攻)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
移動 (Stal_Moriblin_Bone, 右手運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Stal_Moriblin_Bone, 左手運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Stal_Moriblin_Bone, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Stal_Moriblin_Bone, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Stal_Moriblin_Bone, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Stal_Moriblin_Bone, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Stal_Moriblin_Bone, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Stal_Moriblin_Bone, レンジ外)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Stal_Moriblin_Bone, 諦め)
Name | Value |
---|---|
ReachTargetArea | 1.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 8 |
IsLastLineReachCheck | True |
子0 (Stal_Moriblin_Bone, ステップ)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | True |
VibrateCheckTime | 10 |
RotVibrateCheckTime | 10 |
IsLastLineReachCheck | True |
持たれパーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Stal_Moriblin_Bone, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Stal_Moriblin_Bone, 定員オーバー)
Name | Value |
---|---|
ReachTargetArea | 8.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Stal_Moriblin_Bone, 騙され)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Stal_Moriblin_Bone, 活動者有)
Name | Value |
---|---|
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Stal_Moriblin_Bone, 生存者有)
Name | Value |
---|---|
ReachTargetArea | 6.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Moriblin_Bone, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Moriblin_Bone, 素手戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Moriblin_Bone, 防御近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Stal_Moriblin_Bone, 騙され)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Stal_Moriblin_Bone, 遠隔武器)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Stal_Moriblin_Bone, 発見)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Stal_Moriblin_Bone, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Stal_Moriblin_Bone, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常 (Stal_Moriblin_Bone, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
通常パーツ追跡 (Stal_Moriblin_Bone, 頭部無し)
Name | Value |
---|---|
ReachTargetArea | 0.8 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Stal_Moriblin_Bone, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | True |
VibrateCheckTime | 30 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Stal_Moriblin_Bone, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Stal_Moriblin_Bone, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 5.2 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
気づき (Octarock_Snow, 対象通常)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Octarock_Snow, 地上近づき)
Name | Value |
---|---|
ReachTargetArea | 30.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動中仲間発見 (Octarock_Snow, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge_Moriblin, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge_Moriblin, 気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge_Moriblin, 諦め)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lynel, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
下半身 (Lynel, 弓戦闘開始移動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lynel, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Lynel, 興味失い帰還)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動 (Lynel, 下半身弓戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lynel, 近距離諦め帰還)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Lynel, 近接攻撃戦闘開始接近)
Name | Value |
---|---|
ReachTargetArea | 3.5 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lynel, 弓装備)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
行動中仲間発見 (Octarock_Stone, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Guardian_Mini, 行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
気づき (Guardian_Mini, 装備丸腰プレイヤー追跡)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
気づき (Guardian_Mini, 装備所持プレイヤー追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
気づき (Guardian_Mini, 装備非所持プレイヤー追跡)
Name | Value |
---|---|
ReachTargetArea | 20.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Guardian_Mini, 行動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
先行動 (Guardian_Mini, 変形後)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Guardian_Mini, 右腕防御戦闘)
Name | Value |
---|---|
ReachTargetArea | -10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Guardian_Mini, 左腕防御戦闘)
Name | Value |
---|---|
ReachTargetArea | -10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Guardian_Mini, 戦闘準備)
Name | Value |
---|---|
ReachTargetArea | -10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Guardian_Mini, 装備非装備戦闘準備)
Name | Value |
---|---|
ReachTargetArea | 0.2 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
変形前 (Guardian_Mini, 行動)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 9999.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Senior, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos_Senior, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos_Senior, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Senior, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Senior, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Senior, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Senior, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Senior, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Senior, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Senior, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Senior, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Senior, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Senior, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Senior, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Senior, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Senior, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Senior, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Senior, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge, 音気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge, 気づき)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ナビメッシュ移動 (GanonGrudge, 諦め)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Little_Ice, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Little_Ice, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Golem_Little_Ice, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Golem, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Golem_Little_Fire, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Golem_Little_Fire, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
諦め (Golem_Little_Fire, 通常)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Middle, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos_Middle, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos_Middle, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Middle, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Middle, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Middle, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Middle, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Middle, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Middle, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Middle, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Middle, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Middle, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Middle, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Middle, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Middle, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Middle, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Middle, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Middle, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Middle, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Middle, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 剣盾速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 小剣戦闘)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 小剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 素手攻撃)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 素手速攻)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 槍戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 槍速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 大剣戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 大剣速攻)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
ステップ (Lizalfos_Ice, 防御戦闘攻撃)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
移動 (Lizalfos_Ice, 運搬)
Name | Value |
---|---|
ReachTargetArea | 60.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠隔武器 (Lizalfos_Ice, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Ice, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Ice, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
遠方追跡 (Lizalfos_Ice, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Ice, 音追跡)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Ice, 行動中仲間追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近場追跡 (Lizalfos_Ice, 水中音追跡)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接軽量武器 (Lizalfos_Ice, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 5.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
近接重量武器 (Lizalfos_Ice, NPC発見接近)
Name | Value |
---|---|
ReachTargetArea | 3.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
後行動 (Lizalfos_Ice, 湧出)
Name | Value |
---|---|
ReachTargetArea | 15.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Ice, 仕掛け作動)
Name | Value |
---|---|
ReachTargetArea | 2.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
接近 (Lizalfos_Ice, 騙され)
Name | Value |
---|---|
ReachTargetArea | 4.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Ice, 近接戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | 0 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
戦闘歩行 (Lizalfos_Ice, 素手戦闘)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 10.0 |
WeaponIdx | -1 |
TooFarDist | 100.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Ice, 遠距離武器)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
追跡 (Lizalfos_Ice, 発見)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Ice, 近接戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Ice, 盾構え)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | 0 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |
避ける (Lizalfos_Ice, 素手戦闘追跡)
Name | Value |
---|---|
ReachTargetArea | 10.0 |
RepathTime | 30.0 |
WeaponIdx | -1 |
TooFarDist | 200.0 |
UseCharacterRadius | False |
VibrateCheckTime | -1 |
RotVibrateCheckTime | -1 |
IsLastLineReachCheck | True |