AIDef:AI/GuardianMiniRollingAttackMove
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| RootNodeName | String | ||
| AttackNodeName | String | ||
| AttackASName | String | ||
| RollingNumMin | Int | ||
| RollingNumMax | Int | ||
| RollingWaitTime | Int | ||
| RollingIntervalTime | Int | ||
| StopRollingNum | Int | ||
| JustAvoidSideDist | Float | ||
| JustAvoidBackDist | Float | ||
| JustAvoidAngle | Float | ||
| AttackType | Int | ||
| RotSpeed | Float | ||
| RushRotSpeedRatio | Float | ||
| BackWalkRotSpeedRatio | Float | ||
| BackWalkMinTime | Int | ||
| BackWalkRollingStartTime | Int | ||
| BackWalkDist | Float | ||
| RushAttackImpulse | Int | ||
| RollingStopTime | Int | ||
| IsValidChanceTime | Bool | ||
| CrashDamage | Int | ||
| BreakPillarTime | Int | ||
| CloseDist | Float | ||
| FarDist | Float | ||
| WeaponIdx | Int | ||
| OutDist | Float | ||
| BaseDist | Float | ||
| SpaceDist | Float | ||
| SpaceAngle | Float | ||
| BackTimeMin | Int | ||
| BackTimeMax | Int | ||
| LeaveTimerMin | Int | ||
| LeaveTimerMax | Int | ||
| IsCheckBack | Bool | ||
| IsCheckReachable | Bool | ||
| PosVibrateFrame | Int | ||
| RotVelVibrateFrame | Int | ||
| NoMoveDist | Float |
Children
| Name | Description |
|---|---|
| チャンス | |
| バックステップ | |
| 回転予兆 | |
| 回転待機 | |
| 回転後退 | |
| 回転後退終了 | |
| 回転終了 | |
| 強制後退 | |
| 戦闘待機 | |
| 戦闘後ずさり | |
| 戦闘歩行 | |
| 横移動 | |
| 突進停止 | |
| 突進前ターン | |
| 追加攻撃 |
Derived definitions
回転攻撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
| Name | Value |
|---|---|
| RootNodeName | Root |
| AttackNodeName | Neck |
| AttackASName | AttackSpin |
| RollingNumMin | 20 |
| RollingNumMax | 24 |
| RollingWaitTime | 60 |
| RollingIntervalTime | 0 |
| StopRollingNum | 2 |
| JustAvoidSideDist | 3.0 |
| JustAvoidBackDist | 3.0 |
| JustAvoidAngle | 1.0472 |
| AttackType | 1 |
| RotSpeed | 0.418879 |
| RushRotSpeedRatio | 2.0 |
| BackWalkRotSpeedRatio | -0.3 |
| BackWalkMinTime | 60 |
| BackWalkRollingStartTime | 10 |
| BackWalkDist | 20.0 |
| RushAttackImpulse | 1000000 |
| RollingStopTime | 30 |
| IsValidChanceTime | False |
| CrashDamage | 0 |
| BreakPillarTime | 0 |
| CloseDist | -30.0 |
| FarDist | 1.0 |
| WeaponIdx | -1 |
| OutDist | 999.0 |
| BaseDist | 1.4 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
反撃 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
| Name | Value |
|---|---|
| RootNodeName | Root |
| AttackNodeName | Neck |
| AttackASName | AttackSpin |
| RollingNumMin | 20 |
| RollingNumMax | 24 |
| RollingWaitTime | 60 |
| RollingIntervalTime | 0 |
| StopRollingNum | 2 |
| JustAvoidSideDist | 3.0 |
| JustAvoidBackDist | 3.0 |
| JustAvoidAngle | 0.523599 |
| AttackType | 1 |
| RotSpeed | 0.418879 |
| RushRotSpeedRatio | 2.0 |
| BackWalkRotSpeedRatio | -0.3 |
| BackWalkMinTime | 30 |
| BackWalkRollingStartTime | 1 |
| BackWalkDist | 15.0 |
| RushAttackImpulse | 1000000 |
| RollingStopTime | 20 |
| IsValidChanceTime | False |
| CrashDamage | 20 |
| BreakPillarTime | 20 |
| CloseDist | -30.0 |
| FarDist | 1.0 |
| WeaponIdx | -1 |
| OutDist | 999.0 |
| BaseDist | 1.4 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
回転攻撃 (Guardian_Mini, 装備所持戦闘)
| Name | Value |
|---|---|
| RootNodeName | Root |
| AttackNodeName | Neck |
| AttackASName | AttackSpin |
| RollingNumMin | 20 |
| RollingNumMax | 24 |
| RollingWaitTime | 60 |
| RollingIntervalTime | 0 |
| StopRollingNum | 2 |
| JustAvoidSideDist | 3.0 |
| JustAvoidBackDist | 3.0 |
| JustAvoidAngle | 1.0472 |
| AttackType | 1 |
| RotSpeed | 0.418879 |
| RushRotSpeedRatio | 2.0 |
| BackWalkRotSpeedRatio | -0.3 |
| BackWalkMinTime | 60 |
| BackWalkRollingStartTime | 10 |
| BackWalkDist | 20.0 |
| RushAttackImpulse | 1000000 |
| RollingStopTime | 30 |
| IsValidChanceTime | False |
| CrashDamage | 0 |
| BreakPillarTime | 0 |
| CloseDist | -30.0 |
| FarDist | 1.0 |
| WeaponIdx | -1 |
| OutDist | 999.0 |
| BaseDist | 1.4 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |
反撃 (Guardian_Mini, 装備所持戦闘)
| Name | Value |
|---|---|
| RootNodeName | Root |
| AttackNodeName | Neck |
| AttackASName | AttackSpin |
| RollingNumMin | 20 |
| RollingNumMax | 24 |
| RollingWaitTime | 60 |
| RollingIntervalTime | 0 |
| StopRollingNum | 2 |
| JustAvoidSideDist | 3.0 |
| JustAvoidBackDist | 3.0 |
| JustAvoidAngle | 0.523599 |
| AttackType | 1 |
| RotSpeed | 0.418879 |
| RushRotSpeedRatio | 2.0 |
| BackWalkRotSpeedRatio | -0.3 |
| BackWalkMinTime | 30 |
| BackWalkRollingStartTime | 1 |
| BackWalkDist | 15.0 |
| RushAttackImpulse | 1000000 |
| RollingStopTime | 20 |
| IsValidChanceTime | False |
| CrashDamage | 20 |
| BreakPillarTime | 20 |
| CloseDist | -30.0 |
| FarDist | 1.0 |
| WeaponIdx | -1 |
| OutDist | 999.0 |
| BaseDist | 1.4 |
| SpaceDist | 10.0 |
| SpaceAngle | 0.349066 |
| BackTimeMin | 5 |
| BackTimeMax | 10 |
| LeaveTimerMin | 4 |
| LeaveTimerMax | 11 |
| IsCheckBack | True |
| IsCheckReachable | True |
| PosVibrateFrame | -1 |
| RotVelVibrateFrame | -1 |
| NoMoveDist | 0.0 |