AIDef:AI/GuardianMini2ndBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AttackHitNum | Int | ||
| CounterStopTime | Int | ||
| RootNodeName | String | ||
| Arm1NodeName | String | ||
| Arm2NodeName | String | ||
| Arm3NodeName | String | ||
| ASSlotRight | Int | ||
| ASSlotLeft | Int | ||
| ASSlotBack | Int | ||
| RollingInterval | Int | ||
| IsIgnoreArmCondition | Bool | ||
| BaseDist | Float | ||
| FarDist | Float | ||
| TurnMoveTime | Int | ||
| TurnMovePer | Int | ||
| TurnMoveStartDist | Float | ||
| CounterStartDamageCount | Int | ||
| CounterStartTime | Int | ||
| CheckOnNoNavMesh | Bool | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| 反撃 | |
| 反撃終了 | |
| 右腕フェイント攻撃 | |
| 回転攻撃 | |
| 左腕フェイント攻撃 | |
| 左腕攻撃 | |
| 戦闘攻撃 | |
| 戦闘準備 | |
| 旋回移動 |
Derived definitions
第二段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘)
| Name | Value |
|---|---|
| AttackHitNum | 3 |
| CounterStopTime | 40 |
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| RollingInterval | -1 |
| IsIgnoreArmCondition | True |
| BaseDist | 20.0 |
| FarDist | 30.0 |
| TurnMoveTime | 1500 |
| TurnMovePer | 50 |
| TurnMoveStartDist | 8.0 |
| CounterStartDamageCount | 4 |
| CounterStartTime | 300 |
| CheckOnNoNavMesh | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | -1 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 2.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
第二段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)
| Name | Value |
|---|---|
| AttackHitNum | 3 |
| CounterStopTime | 40 |
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| RollingInterval | -1 |
| IsIgnoreArmCondition | True |
| BaseDist | 20.0 |
| FarDist | 30.0 |
| TurnMoveTime | 1500 |
| TurnMovePer | 50 |
| TurnMoveStartDist | 8.0 |
| CounterStartDamageCount | 4 |
| CounterStartTime | 300 |
| CheckOnNoNavMesh | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | -1 |
| RetFrmGrdAtkPrcTimer | -1 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 0 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
第二段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
| Name | Value |
|---|---|
| AttackHitNum | 3 |
| CounterStopTime | 40 |
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| RollingInterval | -1 |
| IsIgnoreArmCondition | False |
| BaseDist | 1.5 |
| FarDist | 1.0 |
| TurnMoveTime | 1500 |
| TurnMovePer | 50 |
| TurnMoveStartDist | 8.0 |
| CounterStartDamageCount | 4 |
| CounterStartTime | 300 |
| CheckOnNoNavMesh | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 0 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 盾所持戦闘)
| Name | Value |
|---|---|
| AttackHitNum | 3 |
| CounterStopTime | 40 |
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| RollingInterval | -1 |
| IsIgnoreArmCondition | True |
| BaseDist | 20.0 |
| FarDist | 30.0 |
| TurnMoveTime | 1500 |
| TurnMovePer | 50 |
| TurnMoveStartDist | 8.0 |
| CounterStartDamageCount | 4 |
| CounterStartTime | 300 |
| CheckOnNoNavMesh | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | -1 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 2.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 装備丸腰戦闘)
| Name | Value |
|---|---|
| AttackHitNum | 3 |
| CounterStopTime | 40 |
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| RollingInterval | -1 |
| IsIgnoreArmCondition | True |
| BaseDist | 20.0 |
| FarDist | 30.0 |
| TurnMoveTime | 1500 |
| TurnMovePer | 50 |
| TurnMoveStartDist | 8.0 |
| CounterStartDamageCount | 4 |
| CounterStartTime | 300 |
| CheckOnNoNavMesh | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | -1 |
| RetFrmGrdAtkPrcTimer | -1 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 0 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |
第二段階 (Guardian_Mini, 装備所持戦闘)
| Name | Value |
|---|---|
| AttackHitNum | 3 |
| CounterStopTime | 40 |
| RootNodeName | Root |
| Arm1NodeName | Clavicle_UFR |
| Arm2NodeName | Clavicle_UFL |
| Arm3NodeName | Clavicle_UB |
| ASSlotRight | 1 |
| ASSlotLeft | 2 |
| ASSlotBack | 3 |
| RollingInterval | -1 |
| IsIgnoreArmCondition | False |
| BaseDist | 1.5 |
| FarDist | 1.0 |
| TurnMoveTime | 1500 |
| TurnMovePer | 50 |
| TurnMoveStartDist | 8.0 |
| CounterStartDamageCount | 4 |
| CounterStartTime | 300 |
| CheckOnNoNavMesh | True |
| AttackAngle | 0.261799 |
| RetFrmGrdAtkTimer | 0 |
| RetFrmGrdAtkPrcTimer | 0 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 0 |
| GlobalNoAtkTimeRnd | 0 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |