AIDef:Action/WindCutter
AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
AttackLevel | Int | 1 | |
AttackDirType | Int | -1 | |
AttackPower | Int | 0 | |
ScaleTime | Float | 1.0 | |
Range | Float | 5.0 | |
RigidBodyName | String | ||
AttackPowerForPlayer | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
LevelRangeMult | Float | ||
LevelAtkMult | Int | ||
LevelScaleMult | Float | ||
IsLevelOneScaleOne | Bool | ||
LevelBaseScaleAdd | Int | ||
AttackIntensity | Int | ||
AttackMinPower | Int |
Derived definitions
Root (WindCutter)
Name | Value |
---|---|
LevelRangeMult | 1.0 |
LevelAtkMult | 1 |
LevelScaleMult | 2.0 |
IsLevelOneScaleOne | True |
LevelBaseScaleAdd | 0 |
AttackIntensity | 2 |
AttackMinPower | 1 |