AIDef:Action/SiteBossGetUpLinear
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ForceRecoverOffset | Vec3 | ||
| ForceRecoverDist | Vec3 | ||
| IsRestoreRigidBody | Bool | ||
| RotCenterPos | Vec3 | ||
| ASName | String | ||
| RootOffset | Vec3 |
Derived definitions
先行動 (SiteBossBow, 起き上がり)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossBow)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSpear, ふっとび)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
| ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSpear)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
| ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossLsword, 起き上がり)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossLsword)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSwordCastle, ふっとび)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=10.0) |
| ForceRecoverDist | Vec3(x=27.0, y=30.0, z=20.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSwordCastle)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=10.0) |
| ForceRecoverDist | Vec3(x=27.0, y=30.0, z=20.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossBowCastle, 起き上がり)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ForceRecoverDist | Vec3(x=40.0, y=14.0, z=40.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=3.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossBowCastle)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| ForceRecoverDist | Vec3(x=40.0, y=14.0, z=40.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=3.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSpearCastle, ふっとび)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
| ForceRecoverDist | Vec3(x=40.0, y=30.0, z=40.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSpearCastle)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
| ForceRecoverDist | Vec3(x=40.0, y=30.0, z=40.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSpearR, ふっとび)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
| ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSpearR)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
| ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSword, ふっとび)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
| ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSword)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
| ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossBowR, 起き上がり)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossBowR)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
| ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossLswordR, 起き上がり)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossLswordR)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
| ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSwordR, ふっとび)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
| ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSwordR)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
| ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
| IsRestoreRigidBody | True |
| RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossLswordCastle, 起き上がり)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
| ForceRecoverDist | Vec3(x=28.0, y=30.0, z=40.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossLswordCastle)
| Name | Value |
|---|---|
| ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
| ForceRecoverDist | Vec3(x=28.0, y=30.0, z=40.0) |
| IsRestoreRigidBody | False |
| RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
| ASName | DownRecover |
| RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |