AIDef:Action/RagdollFreeze

Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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RagdollFreeze
AI definition
Type Action

StaticInstParams

Name Type Default value Description
DownFrontCtrlOffset Vec3
DownBackCtrlOffset Vec3
IsChangeInAir Bool
TransBoneKey String
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

凍結 (Stal_Bokoblin_Junior_Body, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Stal_Bokoblin_Junior_Body, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_ShadowClone, 崩れ落ち)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Red, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Red, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Red, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle_Azito, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle_Azito, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle_Quest, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle_Quest, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Wizzrobe, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir True
TransBoneKey Root
PosReduceRatio 0.85
AngReduceRatio 0.5

凍結 (Lizalfos_Fire, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Fire, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_Normal, 空中_0)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_Normal, 崩れ落ち)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Golem_Little, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Senior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Senior, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Senior, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Rapid, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=1.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Rapid, 着地)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Bokoblin_Rapid, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Electric, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Electric, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Moriblin_Senior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_ShadowClone_Real, 空中_0)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Priest_Boss_ShadowClone_Real, 崩れ落ち)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Junior, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Junior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Middle_Azito_DLC, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Middle_Azito_DLC, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Bone, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Bone, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Moriblin_Blue, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Stal_Moriblin_Bone, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (StalForestGiant, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Senior, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Senior, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Golem_Little_Ice, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Junior_Shooter, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Junior_Shooter, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

子0 (Assassin_Junior_Azito_Shooter, 凍結ラグドール)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Assassin_Junior_Azito_Shooter, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Golem_Little_Fire, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Middle, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Middle, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Ice, ふっとび)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45

凍結 (Lizalfos_Ice, 突風)

Name Value
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=0.20000000298023224)
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.15
AngReduceRatio 0.45