AIDef:Action/GetUpMoveAnmDriven
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetBoneName | String | ||
RotRatio | Float | ||
ASName | String | ||
RootOffset | Vec3 |
Derived definitions
浅瀬 (Assassin_Middle_Azito, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle_Azito, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Middle_Quest, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle_Quest, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Middle, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_Normal, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_Normal, 起き上がり_0)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_ShadowClone_Real, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Junior, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Junior, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Middle_Azito_DLC, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Junior_Shooter, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Junior_Shooter, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.28 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
Name | Value |
---|---|
TargetBoneName | Root |
RotRatio | 0.18 |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |