AIDef:Action/Die
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AddTime | Int | ||
LifeReflexRatio | Float | ||
ImpulseRatio | Float | ||
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
死亡 (Lizalfos, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Bokoblin_Red, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
感電死 (Wizzrobe, 死亡)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
後行動 (Wizzrobe, 凍死)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Wizzrobe, リアクション_0)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
自然死 (Wizzrobe, リアクション)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
焼死 (Wizzrobe, 死亡)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
先行動 (Wizzrobe, 死亡生成)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
溺死 (Wizzrobe, 死亡)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
濡死 (Wizzrobe, 死亡)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被暗殺 (Wizzrobe, 死亡)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
被特効 (Wizzrobe, リアクション)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
落下死 (Wizzrobe, リアクション)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 15 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | -0.0666667 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 90 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Lizalfos_Fire, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Bokoblin_Senior, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Bokoblin_Rapid, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Moriblin_Senior, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Moriblin_Blue, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Lizalfos_Senior, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Lizalfos_Middle, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |
死亡 (Lizalfos_Ice, 基本挙動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 1.0 |
ImpulseRatio | 1.0 |
ASName | Die |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=0.20000000298023224) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=-0.20000000298023224) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 16 |
IsWaitAS | True |
ForceFinishTime | 150 |
StableASName | |
IsItemDrop | True |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | -1 |