AIDef:Action/AreaRoot
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CameraSet | String | - | |
| CameraPriority | Int | 1 | |
| Shape | String | Sphere | |
| WarpDestMapName | String | New scene map name | |
| WarpDestPosName | String | New scene position name | |
| AutoSave | Bool | False | Autosave when entering area |
| ForceCalcInEvent | Bool | False |
If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AutoSaveInterval | Float |
Derived definitions
Root (Area)
| Name | Value |
|---|---|
| AutoSaveInterval | 1800.0 |