GameScene
GameScene is a critical subsystem that is responsible for core functionality such as initialising other components, creating stages (world, title screen, etc.) and handling the game's main loop.
Subsystem | |
---|---|
Official name | Yes |
Description | Handles the main loop and stages |
Init function |
Switch 1.5.0: 0x71007D1DD8 Wii U 1.5.0: ??? |
Debug only | No |
Unlike most other subsystems, GameScene is not a singleton: it is a member of the uking::frm::System structure[1].
Init
- GameScene::initialize (0x71007A8014)
- Load the environment graphics archive (Env.sgenvb)
- Create the GameScene heap
- Create the StageBinder heap
- Start the GameScene TaskMgr (thread)
- InitializeSubSystem (note: some of the below names are unofficial, see Subsystems for more details)
- AutoPlacementFlowMgr
- FadeProgress
- DungeonPackMgr
- PlayerInfo
- PlayerResetPosMgr
- GameSceneSubsys3
- GameSceneSubsys4
- GameSceneSubsys5
- ActorHeapUtil
- E3Mgr
- aoc2
- aoc3
- DamageInfoMgr
- CookingMgr
- GameSceneSubsys7
- ActorLimiter
- GameSceneSubsys9
- GameSceneSubsys10
- IceBlockMgr
- AmiiboMgr
- GameSceneSubsys11
- GameSceneSubsys12
- GameSceneSubsys13
- GameSceneSubsys14
- GameSceneSubsys15
- ResidentActorMgr
- Create UI heap
- uiManager
- Load the Fade screen
- OnUiActorMgr
- CreatePlayerEquipActorMgr
- CreatePlayerTrashActorMgr
- TipsMgr
- nxargs
- GameScene::initializeGraphicsLayer_
- ErrorViewerTask init
- Set Get Demo handler
- Set Check Weapon Free Slot handler (1, 2)
- ...
- SaveSystem init
- Set initial state
- nn::err::ShowUnacceptableAddOnContentVersionError if needed
-
- [Debug] StarterPackMgr: Load Title pack
- GlobalParameter
- GlobalParameter: Load actorpack
- E3Mgr: Load System/BuildTime.txt (stubbed in release versions)
- TipsMgr: Load tips
- ResidentActorMgr: Load configuration (ResidentActors.byml)
- AutoPlacementFlowMgr: Load auto placement event flows
- KingEditor: Stubbed
- E3Mgr: init
Initial state
The initial state the game launches into is determined by GameScene[2].
const bool isFirstLaunch = SaveSystem::sInstance->isFirstLaunch();
State* state = isFirstLaunch ? &state_NewSave : &state_LunchTitle;
if ( aocManager::sInstance && aocManager::sInstance->flags & 2 )
nn::err::ShowUnacceptableAddOnContentVersionError();
const bool isDemo = E3Mgr::sInstance && E3Mgr::sInstance->isDemoMode();
if (isDemo)
state = &state_LunchTitle;
if (!isDemo && isFirstLaunch)
sIsFirstNonDemoLaunch = 1;
StateMachine::changeState(&this->stateMachine, state);
Main loop
Three GameScene functions are called in a row from RootTask (see Executable) after initialisation has completed, i.e. in the game's main loop. (Note: these 3 names are unofficial.)
precalc
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calc
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postcalc
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