ActorCapture (bactcapt) was used to get screen captures[check] of actors in specific states and with a specific environment (lighting and camera). ActorCapture files are entirely missing in release versions; however ActorCaptureMgr code is still present in the executable[1], making it possible to see the exact contents of bactcapts.
bactcaptFormat |
AAMP |
---|
Version |
0 |
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This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Parameter objects
camera_info
Key |
Type |
Description |
Official description
|
pos |
vec3 |
Camera position |
カメラ位置
|
at |
vec3 |
Point the camera should look at |
カメラ注視点
|
fovy |
float |
Camera Field of View Y (angle) |
カメラ画角
|
twist |
float |
Camera twist |
カメラひねり
|
actor_info
Key |
Type |
Description |
Official description
|
pos |
vec3 |
Actor position |
アクタ位置
|
rotate |
vec3 |
Actor rotate |
アクタRotate
|
as_name |
str32 |
Name of AS to apply |
適用するASのKey名
|
apply_skl_anim |
bool |
Search and apply skeletal animation directly [check] || スケルタルアニメを検索して直接適用する
|
as_frame |
float |
Elapsed time specification |
ASのフレーム・経過時間指定
|
adjust_bounding |
bool |
Adjust position based on bounding |
バウンディングを元に位置を調整する
|
force_idle |
bool |
Force idle |
強制待機
|
disable_cloth |
bool |
Disable cloth |
クロスを切る
|
light_info
Key |
Type |
Description |
Official description
|
dir |
vec3 |
Light direction |
ライト方向
|
- ↑ 0x7101088D44 in Switch 1.5.0