DamageReactionTable.bxml
This resource is found in Bootup.pack.
Its canonical resource path is "DamageParam/DamageReactionTable.bxml".
DamageReactionTable contains settings for all damage reaction types.
| Format | AAMP |
|---|---|
| Version | 0 |
| Type | xml |
| This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. | |
Enums
DamageReactionType
| Name | Description |
|---|---|
| Basic | Link and most other actors |
| Tree | Trees |
| Tuta | ? [check] |
| Rope | Ropes |
| Fish | Fishes |
| Material | Items (e.g. apples) |
| Npc | NPCs and actors that can't take damage (e.g. Cuccos) |
| Ground | Ground |
| Golem | Stone Taluses? [check] |
| ReflectableBullet | ? [check] |
| Dummy | Dummy |
DamageType
| Name | Description |
|---|---|
| Edge | Sharp weapons such as the Woodcutter's Axe |
| Blunt | Blunt weapons such as the Savage Lynel Crusher |
| Arrow | Arrows |
Parameter objects
(none)
Parameter lists
(#DamageReactionType)
Parameter objects
(#DamageType)
| Key | Type | Description |
|---|---|---|
| Damage | bool | Take damage |
| Effect | bool | Show damage effect (red if damaged, blue otherwise) |
| Vibrate | bool | Rumble |
| SoundEffect | bool | Play damage sound effect |
| EquipDamage | bool | Equipment receives damage? [check] |
| InvincibleDodge | bool | ? [check] |
Values
!io
version: 0
type: xml
param_root: !list
objects: {}
lists:
Basic: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
lists: {}
Tree: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
lists: {}
Tuta: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
lists: {}
Rope: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Fish: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Material: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Npc: !list
objects:
Edge: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
Blunt: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
Arrow: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: true
lists: {}
Ground: !list
objects:
Edge: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}
Golem: !list
objects:
Edge: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Blunt: !obj
Damage: true
Effect: true
Vibrate: true
SoundEffect: true
EquipDamage: true
InvincibleDodge: false
Arrow: !obj
Damage: true
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}
ReflectableBullet: !list
objects:
Edge: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Blunt: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
Arrow: !obj
Damage: false
Effect: true
Vibrate: false
SoundEffect: true
EquipDamage: false
InvincibleDodge: false
lists: {}
Dummy: !list
objects:
Edge: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
Blunt: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
Arrow: !obj
Damage: false
Effect: false
Vibrate: false
SoundEffect: false
EquipDamage: false
InvincibleDodge: true
lists: {}