11 May 2020
- 12:3812:38, 11 May 2020 diff hist +4 等級系統 Created page with "== 升級的計算過程 =="
- 12:3812:38, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/359/zh Created page with "== 升級的計算過程 ==" current
- 12:3712:37, 11 May 2020 diff hist −7 等級系統 Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過..."
- 12:3712:37, 11 May 2020 diff hist +256 N Translations:Difficulty scaling/358/zh Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過..." current
- 12:3712:37, 11 May 2020 diff hist −19 等級系統 Created page with "經驗值不夠則維持原升級(不會降級)。"
- 12:3712:37, 11 May 2020 diff hist +54 N Translations:Difficulty scaling/357/zh Created page with "經驗值不夠則維持原升級(不會降級)。" current
- 12:3712:37, 11 May 2020 diff hist −3 等級系統 Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。"
- 12:3712:37, 11 May 2020 diff hist +147 N Translations:Difficulty scaling/356/zh Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。" current
- 12:3512:35, 11 May 2020 diff hist +17 等級系統 Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。"
- 12:3512:35, 11 May 2020 diff hist +132 N Translations:Difficulty scaling/355/zh Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。"
- 12:3412:34, 11 May 2020 diff hist −28 等級系統 Created page with "'''Yellow''': 至少黃標。"
- 12:3412:34, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/354/zh Created page with "'''Yellow''': 至少黃標。" current
- 12:3412:34, 11 May 2020 diff hist +4 等級系統 Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。"
- 12:3412:34, 11 May 2020 diff hist +57 N Translations:Difficulty scaling/353/zh Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。" current
- 12:3412:34, 11 May 2020 diff hist +3 等級系統 Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability)."
- 12:3412:34, 11 May 2020 diff hist +140 N Translations:Difficulty scaling/352/zh Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability)."
- 12:3412:34, 11 May 2020 diff hist −4 等級系統 Created page with "'''None''': 不加成"
- 12:3412:34, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/351/zh Created page with "'''None''': 不加成" current
- 12:3312:33, 11 May 2020 diff hist −2 等級系統 Created page with "值"
- 12:3312:33, 11 May 2020 diff hist +3 N Translations:Difficulty scaling/349/zh Created page with "值" current
- 12:3312:33, 11 May 2020 diff hist +1 等級系統 Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。"
- 12:3312:33, 11 May 2020 diff hist +102 N Translations:Difficulty scaling/348/zh Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。" current
- 12:3312:33, 11 May 2020 diff hist +285 等級系統 Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)"
- 12:3312:33, 11 May 2020 diff hist +169 N Translations:Difficulty scaling/347/zh Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)" current
- 12:3312:33, 11 May 2020 diff hist +57 等級系統 Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..."
- 12:3312:33, 11 May 2020 diff hist +272 N Translations:Difficulty scaling/346/zh Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..." current
- 12:3312:33, 11 May 2020 diff hist −35 等級系統 Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..."
- 12:3312:33, 11 May 2020 diff hist +194 N Translations:Difficulty scaling/345/zh Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..." current
- 12:3212:32, 11 May 2020 diff hist −4 等級系統 Created page with "== 屬性 =="
- 12:3212:32, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/344/zh Created page with "== 屬性 ==" current
- 12:3212:32, 11 May 2020 diff hist +78 等級系統 Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..."
- 12:3212:32, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/343/zh Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..." current
- 12:3212:32, 11 May 2020 diff hist −22 等級系統 Created page with "在大師模式裡是否避免升級"
- 12:3212:32, 11 May 2020 diff hist +36 N Translations:Difficulty scaling/342/zh Created page with "在大師模式裡是否避免升級" current
- 12:3212:32, 11 May 2020 diff hist −25 等級系統 Created page with "是否只在大師模式出現"
- 12:3212:32, 11 May 2020 diff hist +30 N Translations:Difficulty scaling/341/zh Created page with "是否只在大師模式出現" current
- 12:3112:31, 11 May 2020 diff hist +2 等級系統 Created page with "預設值"
- 12:3112:31, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/339/zh Created page with "預設值" current
- 12:3112:31, 11 May 2020 diff hist −3 等級系統 Created page with "參數"
- 12:3112:31, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/338/zh Created page with "參數" current
- 12:3112:31, 11 May 2020 diff hist +120 等級系統 Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..."
- 12:3112:31, 11 May 2020 diff hist +605 N Translations:Difficulty scaling/337/zh Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..." current
- 12:3112:31, 11 May 2020 diff hist −62 等級系統 Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。"
- 12:3112:31, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/336/zh Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。"
- 12:3112:31, 11 May 2020 diff hist +63 N Translations:Difficulty scaling/335/zh Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "== 敵人 =="
- 12:3112:31, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/334/zh Created page with "== 敵人 ==" current
- 12:3112:31, 11 May 2020 diff hist +183 等級系統 Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."
- 12:3112:31, 11 May 2020 diff hist +269 N Translations:Difficulty scaling/333/zh Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."