All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/326/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/325/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/324/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/323/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/322/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/321/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/320/zh (Created page with "addAtkMin 到 addAtkMax 之間的隨機數字")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/319/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/318/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/317/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/316/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/315/zh (Created page with "==== 非 amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/314/zh (Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/313/zh (Created page with "Shield guard up 防禦力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/311/zh (Created page with "Quick shot (bows) 速射")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/310/zh (Created page with "5-shot burst 五連發")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/309/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/308/zh (Created page with "Long throw 遠距離投擲")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/307/zh (Created page with "Durability up 耐久度提升")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/306/zh (Created page with "Attack up 攻擊力")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/305/zh (Created page with "None 不加成")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/304/zh (Created page with "加成的程度")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/303/zh (Created page with "加成的方向")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/302/zh (Created page with "==== amiibo ====")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/301/zh (Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid...")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/300/zh (Created page with "=== 加成的程度 ===")
- 12:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/299/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/295/zh (Created page with "Critical Hit 最後爆擊")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/293/zh (Created page with "Shield guard up 防禦力")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/289/zh (Created page with "Quick shot (bows) 速射")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/287/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/285/zh (Created page with "Long throw 遠距離投擲")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/283/zh (Created page with "Durability up 耐久度提升")
- 12:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/281/zh (Created page with "Attack up 攻擊力")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/279/zh (Created page with "加成的方向")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/278/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/277/zh (Created page with "=== 加成的方向 ===")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/276/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/275/zh (Created page with "== 武器加成 ==")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/274/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/273/zh (Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was...")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/272/zh (Created page with "== 武器 ==")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/271/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/270/zh (Created page with "== 阻止升級的情況 ==")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/269/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/268/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/267/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/266/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/265/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/264/zh (Created page with "== 經驗值 ==")