Translations:Difficulty scaling/369/zh
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this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * this->byml["setting"].Level2EnemyPower; // 換算成敵人用分數 </source>