From ZeldaMods (Breath of the Wild)
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StalEnemyHeadShotReaction| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| AddVec |
Vec3 |
|
|
| Speed |
Float |
|
|
| UseAddVec |
Bool |
|
|
| RotVec |
Vec3 |
|
|
| RotSpd |
Float |
|
|
| HeadBoneKey |
String |
|
|
| IsTgOff |
Bool |
|
|
| IsDropWeapon |
Bool |
|
|
| IsChangeable |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
Derived definitions
ヘッドショット (Stal_Bokoblin_Junior_Body, ふっとび)
| Name |
Value
|
| ASName |
HeadShot
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| IsTgOff |
True
|
| IsDropWeapon |
True
|
| IsChangeable |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
ヘッドショット (Lizalfos_Bone, ふっとび)
| Name |
Value
|
| ASName |
HeadShot
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| IsTgOff |
True
|
| IsDropWeapon |
True
|
| IsChangeable |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
ヘッドショット (Stal_Moriblin_Bone, ふっとび)
| Name |
Value
|
| ASName |
HeadShot
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| IsTgOff |
True
|
| IsDropWeapon |
True
|
| IsChangeable |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|