From ZeldaMods (Breath of the Wild)
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SiteBossThrowParts| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IgniteOffset |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| PartsName |
String |
|
|
| ASName |
String |
|
|
| IsCalcNextPos |
Bool |
|
|
| IsCheckPlayerAround |
Bool |
|
|
| PredictionFrame |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
| IgniteBaseProcHandle |
BaseProcHandle |
|
|
Derived definitions
子1 (SiteBossSpear, 投げる_0)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| IgniteSpeed |
0.0333333
|
| IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
| DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
0.0
|
| BaseNode |
Weapon_L
|
| PartsName |
Spear
|
| ASName |
Attack_Throw
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
True
|
| PredictionFrame |
1.5
|
子1 (SiteBossSpear, 投げる_1)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
0.0333333
|
| IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
| DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Weapon_L
|
| PartsName |
Spear
|
| ASName |
Attack_Throw
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
False
|
| PredictionFrame |
1.5
|
子1 (SiteBossSpearCastle, 投げる_0)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| IgniteSpeed |
0.0333333
|
| IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
| DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
0.0
|
| BaseNode |
Weapon_L
|
| PartsName |
Spear
|
| ASName |
Attack_Throw
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
True
|
| PredictionFrame |
1.5
|
子1 (SiteBossSpearR, 投げる_0)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
| IgniteSpeed |
0.0333333
|
| IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
| DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
0.0
|
| BaseNode |
Weapon_L
|
| PartsName |
Spear
|
| ASName |
Attack_Throw
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
True
|
| PredictionFrame |
1.5
|
子1 (SiteBossSpearR, 投げる_1)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
0.0333333
|
| IgniteRotate |
Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729)
|
| DirMaxAngle |
Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Weapon_L
|
| PartsName |
Spear
|
| ASName |
Attack_Throw
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
False
|
| PredictionFrame |
1.5
|
子1 (Enemy_Ganon, 投げる)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
1.0
|
| IgniteRotate |
Vec3(x=1.919862151145935, y=0.0, z=2.094395160675049)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997)
|
| DirMaxAngle |
Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997)
|
| MaxNoiseDist |
0.0
|
| OffsetHeight |
1.0
|
| BaseNode |
Weapon_BL
|
| PartsName |
Spear
|
| ASName |
Attack_Spear_Up
|
| IsCalcNextPos |
True
|
| IsCheckPlayerAround |
False
|
| PredictionFrame |
5.0
|