From ZeldaMods (Breath of the Wild)
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SetTargetFrameMtx| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| TargetFrame |
Float |
|
|
| ResetTransBoneOnLeave |
Bool |
|
|
| IsHomeMtx |
Bool |
|
|
| TargetIdx |
Int |
|
|
| SeqBankIdx |
Int |
|
|
Derived definitions
Off待機 (DungeonEntranceElevator, 子1)
| Name |
Value
|
| ASName |
Wait
|
| IsIgnoreSame |
True
|
| TargetFrame |
0.0
|
| ResetTransBoneOnLeave |
False
|
| IsHomeMtx |
True
|
| TargetIdx |
1
|
| SeqBankIdx |
0
|
On待機 (DungeonEntranceElevator, 子1)
| Name |
Value
|
| ASName |
DownWait
|
| IsIgnoreSame |
True
|
| TargetFrame |
0.0
|
| ResetTransBoneOnLeave |
False
|
| IsHomeMtx |
True
|
| TargetIdx |
1
|
| SeqBankIdx |
0
|
Demo_SetTargetFrameMtx (DungeonEntranceElevator)
| Name |
Value
|
| ASName |
DownWait
|
| IsIgnoreSame |
True
|
| TargetFrame |
0.0
|
| ResetTransBoneOnLeave |
False
|
| IsHomeMtx |
True
|
| TargetIdx |
1
|
| SeqBankIdx |
0
|