AIDef:Action/NoAtTackleMove

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NoAtTackleMove
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AS String
Speed Float
RotSpd Float
FailAngle Float
BaseRotRatio Float
FinRadius Float
WeaponIdx Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Enemy_Golem_Fire_R, 接近攻撃接近移動)

Name Value
AS Run
Speed 0.15
RotSpd 0.00349066
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0

子0 (Golem_Senior, 接近攻撃接近移動)

Name Value
AS Run
Speed 0.15
RotSpd 0.00349066
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0

先行動 (Golem_Little, 接近攻撃)

Name Value
AS Run
Speed 0.15
RotSpd 0.0261799
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0

子0 (Golem_Middle, 接近攻撃接近移動)

Name Value
AS Run
Speed 0.15
RotSpd 0.00349066
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0

先行動 (Golem_Little_Ice, 接近攻撃)

Name Value
AS Run
Speed 0.15
RotSpd 0.0261799
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0

子0 (Golem, 接近攻撃接近移動)

Name Value
AS Run
Speed 0.15
RotSpd 0.00349066
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0

先行動 (Golem_Little_Fire, 接近攻撃)

Name Value
AS Run
Speed 0.15
RotSpd 0.0261799
FailAngle 0.785398
BaseRotRatio 0.14
FinRadius 0.0
WeaponIdx 0