From ZeldaMods (Breath of the Wild)
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MoveByAnimeDrivenToTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AnimRotateMax |
Float |
|
|
| ASKeyName |
String |
|
|
| TargetBoneName |
String |
|
|
| IsChangeable |
Bool |
|
|
| IsIgnoreSameAS |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
移動 (RemainsElectric, デモ用レール移動)
| Name |
Value
|
| AnimRotateMax |
0.174533
|
| ASKeyName |
Move
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
移動 (RemainsElectric, 後行動)
| Name |
Value
|
| AnimRotateMax |
0.174533
|
| ASKeyName |
Move
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|
移動 (Priest_Boss_Giant, 歩き_0)
| Name |
Value
|
| AnimRotateMax |
0.174533
|
| ASKeyName |
Walk
|
| TargetBoneName |
Root
|
| IsChangeable |
True
|
| IsIgnoreSameAS |
False
|