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MoveByAnimeDrivenCheckNavMeshAI definition |
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Type |
Action |
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Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 移動 (NpcTravelerWarrior, 戦闘)
- 2.2 行動 (NpcTravelerWarrior, 後行動)
- 2.3 行動 (NpcTravelerWarrior, 後退)
- 2.4 移動 (NpcTravelerWarriorRider, 戦闘)
- 2.5 行動 (NpcTravelerWarriorRider, 後行動)
- 2.6 行動 (NpcTravelerWarriorRider, 後退)
- 2.7 移動 (NpcStrangeBeacon2, 戦闘)
- 2.8 行動 (NpcStrangeBeacon2, 後退)
- 2.9 移動 (NpcWarrior, 戦闘)
- 2.10 行動 (NpcWarrior, 後退)
StaticInstParams
Name |
Type |
Default value |
Description
|
ASKeyName |
String |
|
|
TargetBoneName |
String |
|
|
IsChangeable |
Bool |
|
|
IsIgnoreSameAS |
Bool |
|
|
Derived definitions
移動 (NpcTravelerWarrior, 戦闘)
Name |
Value
|
ASKeyName |
GuardMove
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
行動 (NpcTravelerWarrior, 後行動)
Name |
Value
|
ASKeyName |
GuardMoveLoop
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
True
|
行動 (NpcTravelerWarrior, 後退)
Name |
Value
|
ASKeyName |
GuardMoveLoop
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
移動 (NpcTravelerWarriorRider, 戦闘)
Name |
Value
|
ASKeyName |
GuardMove
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
行動 (NpcTravelerWarriorRider, 後行動)
Name |
Value
|
ASKeyName |
GuardMoveLoop
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
True
|
行動 (NpcTravelerWarriorRider, 後退)
Name |
Value
|
ASKeyName |
GuardMoveLoop
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
移動 (NpcStrangeBeacon2, 戦闘)
Name |
Value
|
ASKeyName |
GuardMove
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
行動 (NpcStrangeBeacon2, 後退)
Name |
Value
|
ASKeyName |
GuardMoveLoop
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
True
|
移動 (NpcWarrior, 戦闘)
Name |
Value
|
ASKeyName |
GuardMove
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
False
|
行動 (NpcWarrior, 後退)
Name |
Value
|
ASKeyName |
GuardMoveLoop
|
TargetBoneName |
Root
|
IsChangeable |
True
|
IsIgnoreSameAS |
True
|