AIDef:Action/LynelHighJumpAttack
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
MaxSpeed | Float | ||
WeaponIdx | Int | ||
JumpHeight | Float | ||
JustAvoidSideDist | Float | ||
JustAvoidBackDist | Float | ||
JustAvoidAngle | Float | ||
IsForceGuardBreak | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子0 (Lynel_Senior, 大ジャンプ攻撃)
Name | Value |
---|---|
MaxSpeed | 4.0 |
WeaponIdx | 0 |
JumpHeight | 18.0 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 4.0 |
JustAvoidAngle | 0.959931 |
IsForceGuardBreak | True |
子0 (Lynel_Middle, 大ジャンプ攻撃)
Name | Value |
---|---|
MaxSpeed | 4.0 |
WeaponIdx | 0 |
JumpHeight | 18.0 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 4.0 |
JustAvoidAngle | 0.959931 |
IsForceGuardBreak | True |
子0 (Lynel, 大ジャンプ攻撃)
Name | Value |
---|---|
MaxSpeed | 4.0 |
WeaponIdx | 0 |
JumpHeight | 18.0 |
JustAvoidSideDist | 3.0 |
JustAvoidBackDist | 4.0 |
JustAvoidAngle | 0.959931 |
IsForceGuardBreak | True |