From ZeldaMods (Breath of the Wild)
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GuardianBeamFire| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsReflectThrownBullet |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Speed |
Float |
|
|
| ForceExplodeFrame |
Float |
|
|
| AtMinDamage |
Int |
|
|
| ShieldDamage |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| EyePos |
Vec3 |
|
|
Derived definitions
着弾前 (GuardianBeam, Root)
| Name |
Value
|
| Speed |
200.0
|
| ForceExplodeFrame |
0.0
|
| AtMinDamage |
8
|
| ShieldDamage |
30
|
着弾前 (GuardianBeam_RemainsWind, Root)
| Name |
Value
|
| Speed |
200.0
|
| ForceExplodeFrame |
0.0
|
| AtMinDamage |
8
|
| ShieldDamage |
30
|