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GuardianAimBeamWithAS| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 照準 (SiteBossBow, ビーム攻撃)
- 3.2 照準 (SiteBossSpear, ビーム攻撃)
- 3.3 照準 (SiteBossLsword, ビーム攻撃)
- 3.4 照準 (SiteBossSwordCastle, ビーム攻撃)
- 3.5 照準 (SiteBossBowCastle, ビーム攻撃)
- 3.6 照準 (SiteBossSpearCastle, ビーム攻撃)
- 3.7 照準 (SiteBossSpearR, ビーム攻撃)
- 3.8 先行動 (Enemy_Ganon, 準備)
- 3.9 先行動 (Enemy_Ganon, 準備_0)
- 3.10 照準 (SiteBossSword, ビーム攻撃)
- 3.11 照準 (SiteBossBowR, ビーム攻撃)
- 3.12 照準 (SiteBossLswordR, ビーム攻撃)
- 3.13 照準 (SiteBossSwordR, ビーム攻撃)
- 3.14 照準 (SiteBossLswordCastle, ビーム攻撃)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| IsChangeable |
Bool |
|
|
| TargetOffset |
Float |
|
|
| TargetOffsetY |
Float |
|
|
| FluctuationRange |
Float |
|
|
| FluctuationTime |
Float |
|
|
| FluctuationSpan |
Float |
|
|
| NodeName |
String |
|
|
| NodeOffset |
Vec3 |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
照準 (SiteBossBow, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossSpear, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossLsword, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossSwordCastle, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossBowCastle, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossSpearCastle, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossSpearR, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
先行動 (Enemy_Ganon, 準備)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
True
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.8
|
| FluctuationRange |
0.5
|
| FluctuationTime |
80.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Wrist_ML
|
| NodeOffset |
Vec3(x=4.800000190734863, y=0.0, z=0.0)
|
先行動 (Enemy_Ganon, 準備_0)
| Name |
Value
|
| ASName |
Attack_Eye_Start_Up
|
| IsChangeable |
True
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.8
|
| FluctuationRange |
0.5
|
| FluctuationTime |
80.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Wrist_ML
|
| NodeOffset |
Vec3(x=4.800000190734863, y=0.0, z=0.0)
|
照準 (SiteBossSword, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossBowR, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossLswordR, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossSwordR, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (SiteBossLswordCastle, ビーム攻撃)
| Name |
Value
|
| ASName |
Attack_Eye_Start
|
| IsChangeable |
False
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Eyeball
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|