From ZeldaMods (Breath of the Wild)
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GuardianAimBeam| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| TargetOffset |
Float |
|
|
| TargetOffsetY |
Float |
|
|
| FluctuationRange |
Float |
|
|
| FluctuationTime |
Float |
|
|
| FluctuationSpan |
Float |
|
|
| NodeName |
String |
|
|
| NodeOffset |
Vec3 |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
照準 (Guardian_A, ビーム攻撃)
| Name |
Value
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.34
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (RemainsWind_Battery_A_01, Root)
| Name |
Value
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
Head
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (GuardianBeamCannon, Root)
| Name |
Value
|
| TargetOffset |
0.0
|
| TargetOffsetY |
0.0
|
| FluctuationRange |
0.5
|
| FluctuationTime |
150.0
|
| FluctuationSpan |
12.0
|
| NodeName |
|
| NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|