From ZeldaMods (Breath of the Wild)
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GiantHandClapToTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AtkBodyScale |
Float |
|
|
| ASName |
String |
|
|
| AtkBodyName1 |
String |
|
|
| AtkBodyName2 |
String |
|
|
| AtkBodyName3 |
String |
|
|
| AttackIntensity |
Int |
|
|
| IsGuardPierce |
Bool |
|
|
| IsForceGuardBreak |
Bool |
|
|
| IsIniviciblePierce |
Bool |
|
|
| IsImpulseLarge |
Bool |
|
|
| IsHeavy |
Bool |
|
|
| IsHammer |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子0 (ForestGiant_Middle, ハンドクラップ)
| Name |
Value
|
| AtkBodyScale |
1.4
|
| ASName |
AttackHandClap
|
| AtkBodyName1 |
AtkEnemyHandR
|
| AtkBodyName2 |
AtkEnemyHandL
|
| AtkBodyName3 |
|
| AttackIntensity |
3
|
| IsGuardPierce |
True
|
| IsForceGuardBreak |
True
|
| IsIniviciblePierce |
False
|
| IsImpulseLarge |
True
|
| IsHeavy |
True
|
| IsHammer |
True
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|