From ZeldaMods (Breath of the Wild)
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GanonBeastASPlayFromActiveWp| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| WeakPointActiveFlag |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ASName |
String |
|
|
| EndState |
Int |
|
|
| ChangeableTiming |
Int |
|
|
| IsIgnoreSame |
Bool |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
| FirstRandomRatio |
Float |
|
|
Derived definitions
子0 (GanonBeast, 弱点露出)
| Name |
Value
|
| ASName |
Suffer
|
| EndState |
1
|
| ChangeableTiming |
1
|
| IsIgnoreSame |
True
|
| SeqBank |
0
|
| TargetBone |
0
|
| FirstRandomRatio |
0.0
|
子0 (GanonBeast, 弱点露出瀕死Ver)
| Name |
Value
|
| ASName |
Suffer
|
| EndState |
1
|
| ChangeableTiming |
1
|
| IsIgnoreSame |
True
|
| SeqBank |
0
|
| TargetBone |
0
|
| FirstRandomRatio |
0.0
|