AIDef:Action/ForkStalEnemyHeadShot
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AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AddVec | Vec3 | ||
Speed | Float | ||
UseAddVec | Bool | ||
RotVec | Vec3 | ||
RotSpd | Float | ||
HeadBoneKey | String | ||
VisibleCount | Int |
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, ケミカルヘッドショット)
Name | Value |
---|---|
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
VisibleCount | 2 |
子1 (Lizalfos_Bone, ケミカルヘッドショット)
Name | Value |
---|---|
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
VisibleCount | 2 |
子3 (Lizalfos_Bone, ケミカルヘッドショット)
Name | Value |
---|---|
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
VisibleCount | 2 |
子1 (Stal_Moriblin_Bone, ケミカルヘッドショット)
Name | Value |
---|---|
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
VisibleCount | 2 |