From ZeldaMods (Breath of the Wild)
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ForkStalEnemyHeadShot| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| AddVec |
Vec3 |
|
|
| Speed |
Float |
|
|
| UseAddVec |
Bool |
|
|
| RotVec |
Vec3 |
|
|
| RotSpd |
Float |
|
|
| HeadBoneKey |
String |
|
|
| VisibleCount |
Int |
|
|
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, ケミカルヘッドショット)
| Name |
Value
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| VisibleCount |
2
|
子1 (Lizalfos_Bone, ケミカルヘッドショット)
| Name |
Value
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| VisibleCount |
2
|
子3 (Lizalfos_Bone, ケミカルヘッドショット)
| Name |
Value
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| VisibleCount |
2
|
子1 (Stal_Moriblin_Bone, ケミカルヘッドショット)
| Name |
Value
|
| AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
| Speed |
0.5
|
| UseAddVec |
True
|
| RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
| RotSpd |
6.28319
|
| HeadBoneKey |
Head
|
| VisibleCount |
2
|