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ForkDisableContactOnAtHitPlayer| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 子2 (Enemy_Golem_Fire_R, 腕修復)
- 2.2 子3 (Enemy_Golem_Fire_R, ケミカル復帰)
- 2.3 子2 (Golem_Senior, 腕修復)
- 2.4 子3 (Golem_Senior, ケミカル復帰)
- 2.5 子3 (Golem_Little, ケミカル復帰)
- 2.6 子2 (Golem_Middle, 腕修復)
- 2.7 子3 (Golem_Middle, ケミカル復帰)
- 2.8 子3 (Golem_Little_Ice, ケミカル復帰)
- 2.9 子2 (Golem, 腕修復)
- 2.10 子3 (Golem, ケミカル復帰)
- 2.11 子3 (Golem_Little_Fire, ケミカル復帰)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| RigidBodyName0 |
String |
|
|
| RigidBodyName1 |
String |
|
|
| RigidBodyName2 |
String |
|
|
| RigidBodyName3 |
String |
|
|
| RigidBodyName4 |
String |
|
|
| RecoverDelayTimeMin |
Int |
|
|
Derived definitions
子2 (Enemy_Golem_Fire_R, 腕修復)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
|
| RigidBodyName2 |
|
| RigidBodyName3 |
|
| RigidBodyName4 |
|
| RecoverDelayTimeMin |
10
|
子3 (Enemy_Golem_Fire_R, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|
子2 (Golem_Senior, 腕修復)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
|
| RigidBodyName2 |
|
| RigidBodyName3 |
|
| RigidBodyName4 |
|
| RecoverDelayTimeMin |
10
|
子3 (Golem_Senior, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|
子3 (Golem_Little, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|
子2 (Golem_Middle, 腕修復)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
|
| RigidBodyName2 |
|
| RigidBodyName3 |
|
| RigidBodyName4 |
|
| RecoverDelayTimeMin |
10
|
子3 (Golem_Middle, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|
子3 (Golem_Little_Ice, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|
子2 (Golem, 腕修復)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
|
| RigidBodyName2 |
|
| RigidBodyName3 |
|
| RigidBodyName4 |
|
| RecoverDelayTimeMin |
10
|
子3 (Golem, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|
子3 (Golem_Little_Fire, ケミカル復帰)
| Name |
Value
|
| RigidBodyName0 |
RigidBody_Spine_1
|
| RigidBodyName1 |
RigidBody_Arm_1_R
|
| RigidBodyName2 |
RigidBody_Arm_2_R
|
| RigidBodyName3 |
RigidBody_Arm_1_L
|
| RigidBodyName4 |
RigidBody_Arm_2_L
|
| RecoverDelayTimeMin |
10
|